using UnityEngine;
using System.Collections;
public class phone_Renderer_enabled : MonoBehaviour {
bool[] animVar;
float deltaTime;
float startTime;
void Start(){
startTime = Time.time;
deltaTime = 1f/60f;
animVar = new bool[560];
animVar[0] = true;
animVar[1] = true;
animVar[2] = true;
animVar[3] = true;
animVar[4] = true;
animVar[5] = true;
animVar[6] = true;
animVar[7] = true;
animVar[8] = true;
animVar[9] = true;
animVar[10] = true;
animVar[11] = true;
animVar[12] = true;
animVar[13] = true;
animVar[14] = true;
animVar[15] = true;
animVar[16] = true;
animVar[17] = true;
animVar[18] = true;
animVar[19] = true;
animVar[20] = true;
animVar[21] = true;
animVar[22] = true;
animVar[23] = true;
animVar[24] = true;
animVar[25] = true;
animVar[26] = true;
animVar[27] = true;
animVar[28] = true;
animVar[29] = true;
animVar[30] = true;
animVar[31] = true;
animVar[32] = true;
animVar[33] = true;
animVar[34] = true;
animVar[35] = true;
animVar[36] = true;
animVar[37] = true;
animVar[38] = true;
animVar[39] = true;
animVar[40] = true;
animVar[41] = true;
animVar[42] = true;
animVar[43] = true;
animVar[44] = true;
animVar[45] = true;
animVar[46] = true;
animVar[47] = true;
animVar[48] = true;
animVar[49] = true;
animVar[50] = true;
animVar[51] = true;
animVar[52] = true;
animVar[53] = true;
animVar[54] = true;
animVar[55] = true;
animVar[56] = true;
animVar[57] = true;
animVar[58] = true;
animVar[59] = true;
animVar[60] = true;
animVar[61] = true;
animVar[62] = true;
animVar[63] = true;
animVar[64] = true;
animVar[65] = true;
animVar[66] = true;
animVar[67] = true;
animVar[68] = true;
animVar[69] = true;
animVar[70] = true;
animVar[71] = true;
animVar[72] = true;
animVar[73] = true;
animVar[74] = true;
animVar[75] = true;
animVar[76] = true;
animVar[77] = true;
animVar[78] = true;
animVar[79] = true;
animVar[80] = true;
animVar[81] = true;
animVar[82] = true;
animVar[83] = true;
animVar[84] = true;
animVar[85] = true;
animVar[86] = true;
animVar[87] = true;
animVar[88] = true;
animVar[89] = true;
animVar[90] = true;
animVar[91] = true;
animVar[92] = true;
animVar[93] = true;
animVar[94] = true;
animVar[95] = true;
animVar[96] = true;
animVar[97] = true;
animVar[98] = true;
animVar[99] = true;
animVar[100] = true;
animVar[101] = true;
animVar[102] = true;
animVar[103] = true;
animVar[104] = true;
animVar[105] = true;
animVar[106] = true;
animVar[107] = true;
animVar[108] = true;
animVar[109] = true;
animVar[110] = true;
animVar[111] = true;
animVar[112] = true;
animVar[113] = true;
animVar[114] = true;
animVar[115] = true;
animVar[116] = true;
animVar[117] = true;
animVar[118] = true;
animVar[119] = true;
animVar[120] = true;
animVar[121] = true;
animVar[122] = true;
animVar[123] = true;
animVar[124] = true;
animVar[125] = true;
animVar[126] = true;
animVar[127] = true;
animVar[128] = true;
animVar[129] = true;
animVar[130] = true;
animVar[131] = true;
animVar[132] = true;
animVar[133] = true;
animVar[134] = true;
animVar[135] = true;
animVar[136] = true;
animVar[137] = true;
animVar[138] = true;
animVar[139] = true;
animVar[140] = true;
animVar[141] = true;
animVar[142] = true;
animVar[143] = true;
animVar[144] = true;
animVar[145] = true;
animVar[146] = true;
animVar[147] = true;
animVar[148] = true;
animVar[149] = true;
animVar[150] = true;
animVar[151] = true;
animVar[152] = true;
animVar[153] = true;
animVar[154] = true;
animVar[155] = true;
animVar[156] = true;
animVar[157] = true;
animVar[158] = true;
animVar[159] = true;
animVar[160] = true;
animVar[161] = true;
animVar[162] = true;
animVar[163] = true;
animVar[164] = true;
animVar[165] = true;
animVar[166] = true;
animVar[167] = true;
animVar[168] = true;
animVar[169] = true;
animVar[170] = true;
animVar[171] = true;
animVar[172] = true;
animVar[173] = true;
animVar[174] = true;
animVar[175] = true;
animVar[176] = true;
animVar[177] = true;
animVar[178] = true;
animVar[179] = true;
animVar[180] = true;
animVar[181] = true;
animVar[182] = true;
animVar[183] = true;
animVar[184] = true;
animVar[185] = true;
animVar[186] = true;
animVar[187] = true;
animVar[188] = true;
animVar[189] = true;
animVar[190] = true;
animVar[191] = true;
animVar[192] = true;
animVar[193] = true;
animVar[194] = true;
animVar[195] = true;
animVar[196] = true;
animVar[197] = true;
animVar[198] = true;
animVar[199] = true;
animVar[200] = true;
animVar[201] = true;
animVar[202] = true;
animVar[203] = true;
animVar[204] = true;
animVar[205] = true;
animVar[206] = true;
animVar[207] = true;
animVar[208] = true;
animVar[209] = true;
animVar[210] = true;
animVar[211] = true;
animVar[212] = true;
animVar[213] = true;
animVar[214] = true;
animVar[215] = true;
animVar[216] = true;
animVar[217] = true;
animVar[218] = true;
animVar[219] = true;
animVar[220] = true;
animVar[221] = true;
animVar[222] = true;
animVar[223] = true;
animVar[224] = true;
animVar[225] = true;
animVar[226] = true;
animVar[227] = true;
animVar[228] = true;
animVar[229] = true;
animVar[230] = true;
animVar[231] = true;
animVar[232] = true;
animVar[233] = true;
animVar[234] = true;
animVar[235] = true;
animVar[236] = true;
animVar[237] = true;
animVar[238] = true;
animVar[239] = true;
animVar[240] = true;
animVar[241] = true;
animVar[242] = true;
animVar[243] = true;
animVar[244] = true;
animVar[245] = true;
animVar[246] = true;
animVar[247] = true;
animVar[248] = true;
animVar[249] = true;
animVar[250] = true;
animVar[251] = true;
animVar[252] = true;
animVar[253] = true;
animVar[254] = true;
animVar[255] = true;
animVar[256] = true;
animVar[257] = true;
animVar[258] = true;
animVar[259] = true;
animVar[260] = true;
animVar[261] = true;
animVar[262] = true;
animVar[263] = true;
animVar[264] = true;
animVar[265] = true;
animVar[266] = true;
animVar[267] = true;
animVar[268] = true;
animVar[269] = true;
animVar[270] = true;
animVar[271] = true;
animVar[272] = true;
animVar[273] = true;
animVar[274] = true;
animVar[275] = true;
animVar[276] = true;
animVar[277] = true;
animVar[278] = true;
animVar[279] = true;
animVar[280] = true;
animVar[281] = true;
animVar[282] = true;
animVar[283] = true;
animVar[284] = true;
animVar[285] = true;
animVar[286] = true;
animVar[287] = true;
animVar[288] = true;
animVar[289] = true;
animVar[290] = true;
animVar[291] = true;
animVar[292] = true;
animVar[293] = true;
animVar[294] = true;
animVar[295] = true;
animVar[296] = true;
animVar[297] = true;
animVar[298] = true;
animVar[299] = true;
animVar[300] = true;
animVar[301] = true;
animVar[302] = true;
animVar[303] = true;
animVar[304] = true;
animVar[305] = true;
animVar[306] = true;
animVar[307] = true;
animVar[308] = true;
animVar[309] = true;
animVar[310] = true;
animVar[311] = true;
animVar[312] = true;
animVar[313] = true;
animVar[314] = true;
animVar[315] = true;
animVar[316] = true;
animVar[317] = true;
animVar[318] = true;
animVar[319] = true;
animVar[320] = true;
animVar[321] = true;
animVar[322] = true;
animVar[323] = true;
animVar[324] = true;
animVar[325] = true;
animVar[326] = true;
animVar[327] = true;
animVar[328] = true;
animVar[329] = true;
animVar[330] = true;
animVar[331] = true;
animVar[332] = true;
animVar[333] = true;
animVar[334] = true;
animVar[335] = true;
animVar[336] = true;
animVar[337] = true;
animVar[338] = true;
animVar[339] = true;
animVar[340] = true;
animVar[341] = true;
animVar[342] = true;
animVar[343] = true;
animVar[344] = true;
animVar[345] = true;
animVar[346] = true;
animVar[347] = true;
animVar[348] = true;
animVar[349] = true;
animVar[350] = true;
animVar[351] = true;
animVar[352] = true;
animVar[353] = true;
animVar[354] = true;
animVar[355] = true;
animVar[356] = true;
animVar[357] = true;
animVar[358] = true;
animVar[359] = true;
animVar[360] = true;
animVar[361] = true;
animVar[362] = true;
animVar[363] = true;
animVar[364] = true;
animVar[365] = true;
animVar[366] = true;
animVar[367] = true;
animVar[368] = true;
animVar[369] = true;
animVar[370] = true;
animVar[371] = true;
animVar[372] = true;
animVar[373] = true;
animVar[374] = true;
animVar[375] = true;
animVar[376] = true;
animVar[377] = true;
animVar[378] = true;
animVar[379] = true;
animVar[380] = true;
animVar[381] = true;
animVar[382] = true;
animVar[383] = true;
animVar[384] = true;
animVar[385] = true;
animVar[386] = true;
animVar[387] = true;
animVar[388] = true;
animVar[389] = true;
animVar[390] = true;
animVar[391] = true;
animVar[392] = true;
animVar[393] = true;
animVar[394] = true;
animVar[395] = true;
animVar[396] = true;
animVar[397] = true;
animVar[398] = true;
animVar[399] = true;
animVar[400] = true;
animVar[401] = false;
animVar[402] = false;
animVar[403] = false;
animVar[404] = false;
animVar[405] = false;
animVar[406] = false;
animVar[407] = false;
animVar[408] = false;
animVar[409] = false;
animVar[410] = false;
animVar[411] = false;
animVar[412] = false;
animVar[413] = false;
animVar[414] = false;
animVar[415] = false;
animVar[416] = false;
animVar[417] = false;
animVar[418] = false;
animVar[419] = false;
animVar[420] = false;
animVar[421] = false;
animVar[422] = false;
animVar[423] = false;
animVar[424] = false;
animVar[425] = false;
animVar[426] = false;
animVar[427] = false;
animVar[428] = false;
animVar[429] = false;
animVar[430] = false;
animVar[431] = false;
animVar[432] = false;
animVar[433] = false;
animVar[434] = false;
animVar[435] = false;
animVar[436] = false;
animVar[437] = false;
animVar[438] = false;
animVar[439] = false;
animVar[440] = false;
animVar[441] = false;
animVar[442] = false;
animVar[443] = false;
animVar[444] = false;
animVar[445] = false;
animVar[446] = false;
animVar[447] = false;
animVar[448] = false;
animVar[449] = false;
animVar[450] = false;
animVar[451] = false;
animVar[452] = false;
animVar[453] = false;
animVar[454] = false;
animVar[455] = false;
animVar[456] = false;
animVar[457] = false;
animVar[458] = false;
animVar[459] = false;
animVar[460] = false;
animVar[461] = false;
animVar[462] = false;
animVar[463] = false;
animVar[464] = false;
animVar[465] = false;
animVar[466] = false;
animVar[467] = false;
animVar[468] = false;
animVar[469] = false;
animVar[470] = false;
animVar[471] = false;
animVar[472] = false;
animVar[473] = false;
animVar[474] = false;
animVar[475] = false;
animVar[476] = false;
animVar[477] = false;
animVar[478] = false;
animVar[479] = false;
animVar[480] = false;
animVar[481] = false;
animVar[482] = false;
animVar[483] = false;
animVar[484] = false;
animVar[485] = false;
animVar[486] = false;
animVar[487] = false;
animVar[488] = false;
animVar[489] = false;
animVar[490] = false;
animVar[491] = false;
animVar[492] = false;
animVar[493] = false;
animVar[494] = false;
animVar[495] = false;
animVar[496] = false;
animVar[497] = false;
animVar[498] = false;
animVar[499] = false;
animVar[500] = false;
animVar[501] = false;
animVar[502] = false;
animVar[503] = false;
animVar[504] = false;
animVar[505] = false;
animVar[506] = false;
animVar[507] = false;
animVar[508] = false;
animVar[509] = false;
animVar[510] = false;
animVar[511] = false;
animVar[512] = false;
animVar[513] = false;
animVar[514] = false;
animVar[515] = false;
animVar[516] = false;
animVar[517] = false;
animVar[518] = false;
animVar[519] = false;
animVar[520] = false;
animVar[521] = false;
animVar[522] = false;
animVar[523] = false;
animVar[524] = false;
animVar[525] = false;
animVar[526] = false;
animVar[527] = false;
animVar[528] = false;
animVar[529] = false;
animVar[530] = false;
animVar[531] = false;
animVar[532] = false;
animVar[533] = false;
animVar[534] = false;
animVar[535] = false;
animVar[536] = false;
animVar[537] = false;
animVar[538] = false;
animVar[539] = false;
animVar[540] = false;
animVar[541] = false;
animVar[542] = false;
animVar[543] = false;
animVar[544] = false;
animVar[545] = false;
animVar[546] = false;
animVar[547] = false;
animVar[548] = false;
animVar[549] = false;
animVar[550] = false;
animVar[551] = false;
animVar[552] = false;
animVar[553] = false;
animVar[554] = false;
animVar[555] = false;
animVar[556] = false;
animVar[557] = false;
animVar[558] = false;
animVar[559] = false;
comp = gameObject.GetComponent<Renderer>();
}
Renderer comp;
public float numFrame;
	void Update () {
		numFrame = (Time.time-startTime)/deltaTime;
		if( numFrame>=(float)animVar.Length-1 ) {numFrame=(float)animVar.Length-1.01f;}
		comp.enabled = animVar[Mathf.FloorToInt(numFrame)];
	}
}
